Here, we a typical massively multiplayer online role-playing game computer games software company, developed by Blizzard Entertainment massively multiplayer online role-playing game, November 23, 2004, , Singapore, Taiwan, Hong Kong and Macau markets, and in 2007, successfully entered the market in Thailand and Malaysia. this game on a global scale are unprecedented welcome, there are currently more than 8.5 million active paid subscribers. according to the player in your area different versions of the game a total of seven languages by the world media praise and praise.
World of Warcraft player's propensity to consume
Figure 19: World of Warcraft players World of Warcraft players
propensity to consume entertainment preferences
Figure 20: World of Warcraft players as a
entertainment preferences to enter the Chinese online game market up to 2 years of the domestic top online game worthy of study, in the characteristics of human consumption.
World of Warcraft players of other games focus
Figure 21: World of Warcraft players of other games focus
in the Race Kart, In the player preferences and purposes the game with the competition.
Figure 22: not withhold the competitors, because the out, April 2007 (World role-playing online games and other new competition will be more intense.
World of Warcraft player's propensity to consume
Figure 19: World of Warcraft players World of Warcraft players
propensity to consume entertainment preferences
Figure 20: World of Warcraft players as a
entertainment preferences to enter the Chinese online game market up to 2 years of the domestic top online game worthy of study, in the characteristics of human consumption.
World of Warcraft players of other games focus
Figure 21: World of Warcraft players of other games focus
in the Race Kart, In the player preferences and purposes the game with the competition.
Figure 22: not withhold the competitors, because the out, April 2007 (World role-playing online games and other new competition will be more intense.
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